I am very keen to hear what current players and potential players are the most excited for us to focus on next based on the following options. Some context as to where we are at currently is in order, which you can find in one of my replies on this thread: http://forums.playyore.com/index.php?threads/is-this-game-dead.358/ To paraphrase So with that in mind we can go about this in one of two ways Start with a limited Multiplayer Experience (1-2 months) Before we focus too much on the stuff that players can do together we get a multiplayer server up and running and ensure that the basics of a solid multiplayer experience are in place. There would be no PVP. This would be stuff like: a server browser and master list server Steam API integration VOIP Resource regeneration Basic permission system to prevent other players from going into your chests or opening your doors. Eventually we would create a way to grant access but in this first release we would just block everyone but you from accessing your stuff. 3rd Person Character representation (head, torso and arms to start) Networking QA and optimization A couple different types of melee enemies to fight: Bears and perhaps a humanoid or two. Network movement. Advanced Combat System(3-6 weeks) Before we focus on the getting players playing together we want to take the combat system to the next level and build the foundation for PVP but also more engaging PVE. This would include things like: Realistic weapon simulation. IE: A claymore would behave different than a dagger and also interact much differently with whatever it hits. Shields Armor Bludgeoning weapons Hit box damage modifiers. Getting hit in the head is going to hurt a lot more than getting hit in the leg. Likewise getting hit in the leg might affect your movement capabilities while hit in the head might affect your vision More advanced AI and much varied enemies such as Melee and Ranged baddies, including bears, humanoids and some monsters So the question is do we want to lay the ground work for multiplayer first, putting off multiplayer for a month or two, or do we want to get players exploring together, building together, forging together and just hanging out and then after that start adding on layers to that experience? Let your voices be heard and tell us what you think!