NPC Interactions

Discussion in 'General Discussion' started by Daniel, Dec 22, 2016.

  1. Daniel

    Daniel New Member

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    So I'm probably jumping the gun a bit here, but I love thinking about the possibilities with NPCs.

    I'll throw this question out there: how prominent would you all like NPC interactions to be? By this I don't mean how often would you like to see them, but what would you like to be able to do with/to them?

    Wouldn't it be swell if we could poke someone on the street? Or shoot them a friendly arrow to the knee? Or maybe go on a neighbourly killing spree (Now I'm not a sociopath, but what happens in VR stays in VR)..

    R3volve had an interesting thought in the thread on realism regarding pickpocketing. Imagine each NPC had their own delicious coin pouch hanging from their belt (shouting "Steal me!"). The coin pouch is dangling by a small piece of rope that we can swiftly detach using a sharp tool.

    Now I'm the furthest thing from a VR developer so I wouldn't know if this kind of approach is even possible. Honestly I'm happy for the villagers to populate the area with no interactions.

    What are your thoughts?
     
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  2. Turbatus

    Turbatus Member

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    You want to marry them? Because that's what that means, sir... But I do agree with this post. Heavy level of interaction would be nice, especially for those of us with terrible internet that can't often enjoy multiplayer.
     
  3. Daniel

    Daniel New Member

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    Hundreds of hours in Skyrim and I honestly never realized that's what it meant! I always thought it was strange that so many guards took arrows to that one specific region, it all makes sense now.
    Although I guess I wouldn't take marriage off the table. I could hold my virtual wife's hand, take her on a walk on the beach as we watch the sunset... Getting creepier, I should probably get out more :oops:.
    In all seriousness, the holding hand idea wouldn't be half bad... Could work like holding the cart, I suppose. It'd make for some fine escort quests too (although quests aren't confirmed).
     
  4. Ryan

    Ryan Moderator Staff Member

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    This is where things start getting a bit tricky. Right now we are pulling a lot of inspiration from Rust, Life is Feudal, Ark and Reign of Kings. The reason those games are so compelling for us is because they rely on other players to kill the role of NPC's relieving us of the need to spend months and months of work creating a worthwhile NPC system. Or else we'd just be making an MMO, which isn't feasible without a couple million in the bank. That being said, one of the biggest downfalls of those games is offline raiding, and NPC guards are a great way to alleviate that. Plus in the single player experience, where you don't have other players to trade with, our plan is to allow you to hire out NPC's, or build buildings(like the pub) that will attract NPC's and generate revenue from them as they drink and be merry in your establishment.
     
  5. Turbatus

    Turbatus Member

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    So you're planning on adding basic NPCs, but not an entire system? I can live with that, and I agree 100% about offline raiding being the biggest turn off to Ark... And lack of roomscale VR...
     

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