How much content is enough content? Version 2.0

Discussion in 'General Discussion' started by Ryan, Oct 12, 2016.

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Is this enough content for launch?

  1. Yes this is enough content

  2. No, I would like to see more content (Please explain below)

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  1. Ryan

    Ryan Moderator Staff Member

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    So in this thread here I laid out our initial plan for Early access launch but after conversations here and on discord it became clear that this was too much of a tech demo for most people and they wanted a more complete game loop so we've pivoted and refocused our efforts on taking all of the systems we've developed and giving them purpose. In other words we spent our time thinking through the who, what, where and how aspects of Yore VR and now we've added the Why. The overwhelming response we got was that players wanted to progress towards a goal, they wanted a reason to shoot targets, to chop down trees, to smelt ore and so we're are incorporating exactly that into Yore VR. So take a gander at the revised content list and vote on where you think this falls in regards to your expectations for a VR game in this price point.


    Price
    So first off, the price for Yore VR is going to be around $24.99 however for launch, and perhaps for a month or two after we will be running a sale somewhere between 35%-50% to bring the price down around $15 to compensate for the lack of content and reward people who are backing us early. As we add more content we will slowly raise the price up around $19.99 and hold it there until we reach another big milestone of content and features

    Launch Content - Two game Modes

    Practice Forge - Perhaps Limited to the first couple of months of Early Access
    Playtime: 5-10 minutes per blade in the beginning and I'd guess it would take a new user 5-10 tries before they are start consistently producing high quality results. So for someone that enjoys crafting and groking a new system potentially hours of gameplay here. There will be 44 different components, blades, hilts, crossguards and pommels meaning that you can potentially craft thousands of different combinations if you want. Components will be organized into 4-5 tiers from poor to epic, with poor being your run of the mill blade and components and epic being, well bloody epic :). The components available for the final assembly will be determined by the quality of the blade that you have forged, which is determined based on a system described below.

    • Where?
      • A small but pretty environment with a Forge, perhaps a lake and that's about it. You're here to do one thing and that's forge steel
    • What?
      • You're given a fully stocked Blacksmith where you can try your hand at forging blades and assembling swords.
      • You have unlimited ingots that you can waste to learn the in's and outs of blacksmithing if this is what tickles your fancy. No mining for ore or time spent gathering resources required
      • Blacksmithing will be limited to sword crafting and assembly in the beginning (Description of the system at end of post)
    • Why?
      • An easy way to learn smithing and experiment with the system
      • To practice blacksmithing and learn from your mistakes without having to waste hard earned ore in the real game
      • Also for those people who are more interested in the Blacksmithing side of things than gathering the resources needed to do that. Eventually our commerce system will allow skilled smiths to simply sell their wares for gold and buy ingots directly without needing to gather and refine, but until then we have the practice forge.

    Open World - Venture out with nothing but the clothes on your back and build Yore medieval village from the ground up.

    Playtime: We will aim for the 2-3 hours of gameplay minimum here however this really depends on your play style. In between regression testing I often find myself tossing horseshoes for 10-15 minutes or playing 20 minutes of archery juggling. So while there is the potential for literally days and days of enjoyment our goal would be that a hardcore player who wanted to build/buy everything as quickly as possible and do nothing else would need a couple of hours at least before they accomplished their goal.

    • Where?
      • A decent sized map just under 1km x 1km mostly filled with beautiful trees chirping birds, beautiful deer, a river, lake and waterfalls and at the center of the map a small settlement which you call home
    • What?
      • An open world where you start off empty handed and are enlisted by an NPC willing to give you a start (and a hatchet) in exchange for a little help
        • Why? To create an experience where you start off with absolutely nothing and build a life for yourself with your own blood and sweat. We decided to drop an NPC in there as a way of adding a bit of humor (wait until you see our npc) and to guide you in the beginning through some of the basic systems like resource gathering, trading and smelting.
      • 2.) A basic base building experience, where you need to gather and sell raw materials to purchase and unlock buildings such as a house, smelter, blacksmith, market, shooting range, horseshoe pit and pub
        • Why? So that you can build out your town in the order you see fit. At the end of our NPC guided tutorial you will have a pick axe, a hatchet and a Smelter, from there what you unlock and how you earn gold is up to you
      • 3.) Purchasing weapons, unlocking games and competing to win gold prizes by attaining certain high scores.
        • Why? Maybe in the beginning you are more interested in shooting crossbows, throwing horseshoes and playing games than gathering and crafting. Each of the 5 weapons will have it's own unique characteristics to learn and master. The archery games will challenge you to achieve high scores and win gold which you can then use to unlock more expensive weapons and earn more money or build/upgrade other structures in the town.
      • 4.) Unlocking and upgrade your Forge
        • Why? To give you something to work towards. The Smithy foundation will first need to be unlocked and then the components needed to get it up and running such as your tools, forge and anvil. After you have your forge up and running you can take the refined ore that you've smelted and try your hand at creating swords. Swords can then be sold for gold used to purchase weapons or upgrade your pub. The value of the sword is determined by the overall quality which is gauged based on a cumulative score you rack up starting at the very beginning with the quality of your smelting process. Your score throughout the Blacksmithing process will determine the shape of the blade and the parts (pommels, hilts and crossguards) available to assemble into the final product and this in turn will determine the amount of gold you can sell it for.
      • 5.) Unlocking and Upgrading your Pub
        • Why? To unlock the pub you will need to gather a substantial amount of wood so the first why is to give you something to do with all of that wood you'll be gathering in the beginning. After it's built it will be pretty empty so you are going to need to spend that gold you earn competing or crafting to fill it with furniture and pub fixins that will attract patrons. These Patrons will earn you passive income as they drink your mead and eat your food, the higher you upgrade your pub the more patrons it will attract and the more money it will earn you over time.


    Additional Information:

    1. 4 Crossbows - 3 unique reloading mechanisms to learn and a cool quiver that holds your bolts which you can position on your hip where ever you like
    2. 1 Bow/Arrow - Home made bow, quiver of arrows, same positioning mechanism as crossbow quiver
    3. Shooting Range - A archery range for projectile weapons that has a timed game to see what kind of high score you can achieve in 30-60 seconds. High scores are kept for each weapon so you can practice and try to beat your previous best
    4. Archery Juggling - Similar to what you see in Bow Slinger. Apple is toss up in the air, each hit you land bounces it up and your goal is to keep it up as often as you can. Difficulty level determines fall speed and distance away from you the apple launches
    5. Horse Shoe toss - Same fun mechanics as in real life, team game so you can swap the headset and play as a group. Difficulty levels determine how far away the pegs are.
    6. Resource Gathering - Take an axe and chop down any tree in the game, or a pick axe and go harvest Coal or Iron. Remember to bring your cart so you can load it up and bring it all home
    7. Smelting - Semi realistic smelting system where you load your smelter up with goal and ore, work the bellows and form a bloom that then needs to be hammered clean and re-inserted to be melted down. There are a few things that go into the quality of the final ingot that is eventually poured such as the temperature of the bloom when it's being hammered before being melted so you'll need to pay attention to the visual cues and practice at getting it right
    8. Blacksmithing - Semi-Realistic blacksmithing sim, where you take your ingot to the forge, heat it up and hammer away. For launch swords will be the only item that can be crafted however type of sword that is made will be based on your blacksmithing skill. This is calculated based on the quality of the ingot produced at the smelter as well as the accuracy of your hammer strikes, the average temperature of each strike over the course of the blacksmithing process and perhaps the velocity of the strikes themselves. Visual cues will happen to tell you if you are how you are doing which you'll need to learn to improve your skill.. There will be 8-9 blades available so it should take a while to hone your craft enough to be able to produce the most bad ass of the bunch. Eventually we will be adding additional layers of skills to learn such as properly quenching your steel and other hardening techniques but not for release
     
    Last edited by a moderator: Oct 12, 2016
  2. Spenceanator

    Spenceanator New Member

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    Looks great so far! I imagine I'll be spending most of my time blacksmithing and smelting as that is something I would love to perfect! This is more content at release than most VR games normally have when they release on the market, definitely ready to give blacksmithing a go!
     
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  3. RowdyGuy

    RowdyGuy New Member

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    Looks wonderful. I do have a few suggestions!
    I know you guys are using different locomotion systems, of which one is the 'regular D-pad' controls. Have you guys considered replacing this by the one that is used in a game like Onward? Hereby they use a button to start moving at regular speeds in the direction your 'off-hand' is pointing. This reduced motion sickness enormously.
    Also, is some sort of base defense system to be implemented in the near future whereby your base is raided once every week? That would increase longevity and an element of strategy to the game as well by making sure Yore is repaired (lumberjack/building) after a raid, the inhabitants have weapons (forge/mining), are happy (booze) and later maybe food (farming/fishing) to prepare for the next raid.
     
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  4. rogan

    rogan New Member

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    Based on the open world content as you have laid it out, and the expectation that you will continue to add more features to it, I would now be happy to pay $10 to $15 for early access.
     
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  5. Blucid

    Blucid New Member

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    Both price, points are great so far. The content is there for now and the plans are there, its always a matter of continuing the work. I am glad you stuck with under 30$ for now I think it will bring in a lot of people.
     
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  6. IronPanda

    IronPanda New Member

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    $15 seems a fair price point for current content.
     
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