I love the caves and underworld your creating, but i have one criticism at the moment. It never gets so dark that i need my torch. I think i read somewhere, that you are planning to make darker areas, which i think really adds to atmosphere. I also think if darkness could introduce a stealth mechanic it would be really cool. - If you like playing the rogue or assasin type, extinguishing your torch grants a higher bonus to sneaking up on npcs. Then a knife in the back for bigger damage! - Reduced agro boxes on enemies if you put out your torch. Meaning if your prepared to take a risk, you might be able to sneak past an enemy. - increased damage taken from traps that go off in the dark. "Didnt even see it coming!" Bonus - Sneaking up on other players. Now this is a big one that caused me problems in miscreated. Let me relate.... What i was enjoying was sneaking about in the dark looting stuff and hiding from the enemy. I accidentally bumped into two other players who started shouting that they were going to get me! So i legged it. Deciding to take advantage of my surroundings and the dark i hid inside a building and kept quiet. They came in and started looking about and my heart began to race... it was pretty intense because i could hear them but couldnt see them. Then to my horror one of them said "here he is" and one shot me in the head! I was like what the hell? But what i hadnt considered was that they both had their brightness on their monitors way way up, and therefore could see me even when i couldnt see them. Which was kind of unfair and ruined what would have been a very cool dynamic. I dont play it much now. This game maybe has a chance to capitalise on this, because its not like the hmd has a brightness control. I will make the same suggestion here as i did to them, which was make it dark AND foggy. So players can sneak about regardless of their picture controls.