0.6 Main Branch, Alpha Branch and Beta Branch Update

Discussion in 'Change Log / Patch notes' started by Ryan, Jun 23, 2017.

  1. Ryan

    Ryan Moderator Staff Member

    Sep 12, 2016
    Likes Received:
    *Note* - If you lost your progress since updating the main branch yesterday or the day before please check this post out on how to restore: http://steamcommunity.com/app/524380/discussions/1/1368380934247078517/

    • Bug allowing buildings to be built for free was found and fixed

    • Bow collisions improved so it doesn't roll everywhere
    • More resources added to the map
    • Iron ore nodes scaled up to make them easier to spot
    • Persistence system can spawn to specific level streams now
    • LoadingService binds to World instead of WorldComposition delegates allowing for better persistence across multiple levels with multiple spawners
    • Big Cave chamber lighting improved
    • Better debug logging in a lot of areas

    • 16:9 Video output option added to menu
    • Forest Critters and general ambient sounds added to above ground world

    PS - Building costs have been brought back up to their appropriate values
  2. DersonThePerson

    DersonThePerson Member

    Jun 18, 2017
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    Awesome that you fixed the bow rolling about. One thing i wanted to mention about cave lighting is that at the moment there doesnt seem to really be a need for a torch. I havent yet found a cave where i couldnt see without one. I think you need to make places where its much much darker, and your actually required to have a torch. Plus monsters and other players jumping out on you in the dark is super cool! Added to suggestions too in more depth.

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