0.3.5.1 BETA Update - FXAA

Discussion in 'Change Log / Patch notes' started by Ryan, Dec 5, 2016.

  1. Ryan

    Ryan Moderator Staff Member

    Joined:
    Sep 12, 2016
    Messages:
    532
    Likes Received:
    80
    Very keen to hear everyone's thoughts on how they like the FXAA, with it's very slight jaggies and shimmering, over the TXAA that is in the main branch.. we are putting an option in the menu how to allow you to go between them but so far, while FXAA doesn't look at good with some things it definitely feels better

    Deer:
    • Deer Herd Mentality in, they will group up and act together
    • Deer will elect a leader to follow when in a grou
    • Deer will choose new leader if current leader dies
    • Fear is shared amongst the group
    • AI flee as a group

    Wolves

    • Wolf animations setup
    • Wolf footsteps play sounds
    • Hurt and Death noises added
    • Wolf stops targeting once target is killed
    • Wolves will attack player on sight or sound
    • Wolves can attack and damage player
    • Wolf attack cooldown added
    • Lone wolf added that will stray outside of it's territory and wander entire map
    • Wolves will howl upon sighting player
    • Other wolves who hear howl will path to first wolf and attack together
    • Howling will spook deer and other neutral ai causing them to flee
    • Sleep wolves added
    • Wolves will return to spawn point after chasing player for max distance
    • Added max wander distance variable to define wolves territory
    • Added Alarm radius where Wolves will track and approach player once they are close enough
    • Added Wolf spawner to map

    Fixes and Tweaks
    • FXAA is now default AA option
    • AA Method(TXAA/FXAA) Option is added into Advanced Graphics Menu
    • Ability to switch AA types added to menu
    • Movement Speed now saves properly
    • House sign and chest disappear around back when it is fully upgraded
    • Basket Spawner added
    • Belt no longer prevents crossbow reloading
    • Buns and fruit no longer spoil
    • Blooms no longer disappear as soon as they are thrown into furnace, they need to be heated up to min temp before they disappear
     
    Last edited: Dec 7, 2016
    Jeremiah likes this.
  2. Jeremiah

    Jeremiah Member

    Joined:
    Oct 25, 2016
    Messages:
    122
    Likes Received:
    11
    Fantastic. Great to let us choose between AA methods. Also I'm gonna hunt me some wolves now...or be hunted.
     
  3. Ryan

    Ryan Moderator Staff Member

    Joined:
    Sep 12, 2016
    Messages:
    532
    Likes Received:
    80
    Probably hunt as they are dumb and deaf as doornails right now :)
     
    TheIvoryKitty likes this.
  4. Turbatus

    Turbatus Member

    Joined:
    Nov 30, 2016
    Messages:
    164
    Likes Received:
    16
    So I loaded up Yore, and noticed deer are more frequent, and in groups instead of 1 here 1 there mostly... I did not notice the new AA or wolves... :c I spent an hour looking, and not one... BUT THE CROSSBOWS WORK!! :D
     
  5. Ryan

    Ryan Moderator Staff Member

    Joined:
    Sep 12, 2016
    Messages:
    532
    Likes Received:
    80
    It's using FXAA now instead of TXAA, we didn't get it the menu where you could switch yesterday but it's in now and I'll be pushing that up to steam this morning
     
  6. Ryan

    Ryan Moderator Staff Member

    Joined:
    Sep 12, 2016
    Messages:
    532
    Likes Received:
    80
    update is now on steam with the ability to switch between the two.. It's a fairly subtle difference however it does seem to make a noticeable difference with motion sickness for me
     
  7. Turbatus

    Turbatus Member

    Joined:
    Nov 30, 2016
    Messages:
    164
    Likes Received:
    16
    VR Sickness seems to be a non issue for me anymore...I can actually run at max speed with 0 FOV reduction now(Another tread incoming...) ... But I still haven't seen the wolves... :(
     
  8. Ryan

    Ryan Moderator Staff Member

    Joined:
    Sep 12, 2016
    Messages:
    532
    Likes Received:
    80
    Yea, we're working throuhg issues on the wolf spawners.. I could have placed some manually but that causes issues down the road if the proper spawning system isn't used. Hoping to have it all fixed up tonight and in a patch by the morning. But by saying that I'm jinxing it so it will likely explode and take a few days now
     

Share This Page